How do I make a trigger that transmits on a different channel every rotation?

For example, I need it for a storm like in fortnite for a battle royale map, but just making a bunch of triggers for each channel is tedious. It would also be nice if I could somehow attach waypoint to it. here’s a picture of what I have so far:

Make a property go up every time someone steps an a trigger.
Make it so that on trigger:

If

Get Value

Property

=

1

Do

Broadcast on channel

A

Else

If

Get Value

Property

=

2

Do

Broadcast on channel

B

Else

If

Get Value

Property

=

3

Do

Broadcast on channel

B

And on… Then, when satisfied, add these:

Set property

Property

Get property value

Property

plus

1

Tedious, but the best (only) way.

what would it look like in blocks?

Give me a second to replicate it. That is basically what it would look like, except inan unclear manner. Sorry for the vagueness!

no problem! Thanks for helping!

is the second over yet

Sorry, the power/internet went out. Give me another second

I’m not commenting on how bad of an idea it is to ask @Cameron_Sharer for screenshots, I’m commenting on the lack of concatenation.

Concatenation wasn’t very utilized, back then.

It got really popular after @Zypheir explained it pretty well.

what does this mean?
I looked it up, I don’t get it.

Concatenation is using a variable that can change and text, joining them, and using that to broadcast on infinite channels. You can probably find a guide that @Zypheir wrote in the comments of _____Land.

Ummm…
Still don’t get…
I’m just not a tech savvie
ah well

Mark a solution, thanks!

This is a really old post so the user here might not be active.

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