this is iffy, but here you go:
place down a lifecycle, then a trigger.
wire the lifecycle to trigger, game starts, trigger.
get a property, and set it to random teleport
go in trigger, make block.
Then put set property random teleport to a random integer between 1 and however many teleporters you have. Put an if statement below it: if property random teleport = 1, broadcast message on channel teleporter1 for 1st, teleporter2 for 2nd, ect. For the next one, set it to else if.
Then make teleporters around map teleport players there when receiving on teleporter1 or teleporter2.
Hope this helps
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