So I’ve been playing Ascent of Mt. Snowy a lot lately, and at one point in the game there is a blizzard section where the screen gets a white overlay on the screen while in a zone. I have this idea for my game, and I’m wondering how I do the same.
Thats just a barrier with opacity alpha set to like 0.6.
Its not a an actually overlay.
Edit : Wait , I don’t think your talking about the backround.
Hey @FireBrantley!
That’s created with a barrier. They teleport you to an area where you can’t move (via movement meter), and then have text devices slowly appear. Make sure to check layers to have everything appear above the player!
What do you mean by an area where they can’t move?
Use the movement meter device to make them unable to move. This is activated when they teleport to the next place or the place you want them to see the message.
So honestly I’m not sure if I’m just not understanding what you mean but the player would still be able to move (I found a video with it here)
Basically, you have a movement meter, right? If yes, just use an inventory item manager to clear their energy so they can’t move. If no, activate a movement meter that uses an item they shouldn’t have, like a banana. Now they can’t move.
um.. okay I think? im still a bit confused on the whole appearing when in zone thing though
The text itself? Use wire repeaters to get each text to appear/disappear when needed. These should have delays to give the player time to read.
Okay, I literally just now understood what you meant now. Thanks!
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