i am trying to make it so you can press a button using the game overlay device .
the the button is clicked I want a barrier to appear around the player for 3 seconds at their location. is this possible?
without consuming a ton of memory (more than you get), this isn’t possible.
You could make very large barriers to cover your map(or if you have a small map then just a few small ones or medium sized ones would work), but if your map is too large and you don’t want large barriers, then it wouldn’t be 100% possible.
Notes:
The limit is 500 for barriers. If you want the barrier to be a 3x3 square, a 67x67 map would be the largest you could have. (at the most you’d consume 10% of your memory)
barriers have a limit?!
I did NOT know that.
Use zones and no fire setting..
I believe every device(but the trigger…) has a limit.
Or that. You can have up to 64 zones(about 10% of the barriers), and just activate the one based on the coordinates of the player.
Camera points don’t, I believe. (other than the hard limit known as memory)
It says in the thing triggers have 100k limit
Triggers are limited by only memory, 100k is the limit on a technicality.
is there a guide to the player coordinate device?
how would I doo this?
I will just use dynamic blocks
Place the barriers down as efficiently as possible, give them channels for when activate(shouldn’t be active on game start). Make a trigger to be trigger by the overlay. The trigger will fetch the player’s coordinates and activate the right barrier.
hmm let me try this
20 characters
or everytime the player takes damage you can just heal them…
but idk how the barrier system would work…
need more context on how to do it
you can use zones and to help with this and when ever the overlay is pressed depending on what zone the player is in it spawns the barrier
that will have to do
i will just make so you can only please barrier in sertan places
Well if thats it please mark solution so people know this is resolved