How do I make a camera view follow the player?

It’s Just_Me!
I need help with exactly what the title says.
If you know how to do that, pls help :))

You can just extend the camera view to cover a large area like a hallway or something

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Umm…
I don’t think that feature is added yet.
But what you could do is place multiple camera views, and it should keep “following” the player.
:sunglasses:

hmm idk like were a player is followed

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I was thinking of using the coordinate device to move the camera view, but IDK how to or if you can do that. Does anyone know if you can do that?

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oh yes but you use a lot of camera views

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So there’s no way to have a camera view teleport to where the player is?

Not currently, but they might add a way to waypoint it to a camera view.

yes I do know how <llllllllllllllll.

In that case, could you tell me how to do it?

okay so you will need a lot of blocks/code and camera veiws like how many blocks/tiles divided by 3-5 but make this block for one camera veiw


and then make camera veiw activate in the place of those coords and on number 2/camera veiw 2 make a new block with a diff channel and coords then done if you don’t want to then just add a whole bunch of camera veiws

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Okay, thanks. I’ll try that!

Unless you mean a camera point and you want to spy on the player then do that cuz if your o=in spectate then you cant go back

the first thing with blocks

Thanks, @G-Code549. It worked!

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