Randomizer? Relay set for Random Person? This guide may help
A randomizer using block code. Because I don’t know how to prevent it picking the same number twice, make it choose from 1 to 1000. I don’t know what the Hunger Games is though, so if its something like 1-10 I can’t really help with that.
I want to give each player a certain popularity from 1-10. It doesn’t matter if the same number is chosen multiple times, I just don’t want every player to have the same number.
I don’t want waypoints, so sorry, this doesn’t really help.
I have an idea. This might be a little complex tho.
Basically, if # picked is 9, then It will remove 9 from the list
pick random 1-10
if 1 picked, then pick random 2-10
Oh ok Thanks for letting me know. I missed that…
I said I don’t care if a number is chosen multiple times. In fact, It’s inevitable that a number will be picked more than once.
Look, guys, I have a backup plan that WILL work if I can’t find something, but it will destr0y my memory so I’m trying to find a better way.
I mean like you can modify the guide so that instead of waypoints it assigns numbers.
Actually, now that I think about it, it might just work.
I feel like a Trigger blockcode assigning a number to each name would be easy. Or at the start it teleports the player that presses a button to a room numbered 1-10 and it assigns that value to the players in the room.
Okay, first, find an item you aren’t using (Blue seeds?) Then, use blocks to create a randomizer. (There’s probably a guide on this, but basically, create a new varible, make it get set to a random integer from 1 to 10, then make a line of message that grants one blue seed repeat that number of times [by putting the varible there]) Also, for a wait time block, use a wire repeater. Once it receives a signal, you can make it wait as long as you want before it send another signal.
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