Yea yea I get it I just, I need help
does it has to be a specific person?
Yes, one person tries to get the others- it’s kinda like an escape game one person tries to stop the people from escaping
Use the random player
function in the relay. It will choose a random player. You can wire or channel it to a team switch and item granter once you get the relay set up.
I just read the question slightly different haha.
lol, but also thanks for helping
Lifecycle → relay (Random player) → Effect here
Just make that persons spawn point away from others. Then, use a button that grants that player the object. Wire the button to an unactive barrier that is placed above it
Button pressed → activate barrier.
Basically, when the button is pressed by the player, it grants the item to them, and also make the button unavailable by activating the barrier above it.
You can also do this by wiring the Item Granter to the button.
Item granted → deactivate button
This one is less memory consuming.
I hope this helps!