So I made my checkpoint so if you get it everyone else could get where the checkpoint is but if they come in the game late it does not work
That isn’t a bug, it should be in help.
Also it’s because when it is set, the players who j0in late will not broadcast the channel, so they won’t get the checkpoint set.
yeah but I want to fix it
Just put like a trigger on the spawn point that activates on collision that sends out a channel to set the checkpoint.
would that work with 50 checkpionts
No just one, what do you need me to help with, with one or 50?
my game is hard so I want a lot of checkpoints
So do you want the new j0iner go what checkpoint?
where the other player are
How would that work with several different players at different stages?
idk that is why I made this thing
The best thing you could do is have the latest checkpoint to be everyone’s. However, that would make it so that people can help each other, which is good now that I think about it.
well, how are you
doing this?
Give me screenshots of layout, and your current system
A counter repsawner and a checkpoint would work.
Lifecycle—player joins late—activate checkpoint