How do I detect that a player has been knocked out

So in my game a player try’s to get 10k but so I’m making a job can only be done once. I want to make it so that when it detects that they have been knocked out I want to make it so that the barrier let the player retry.

Use a lifecycle whose event is “player knocked out”


but I want make it work in a certain area

Wire it up to a zone then

I don’t believe that’s possible. Except maybe using a knockout manager…

No, lifecycles cannot be activated or deactivated.

True, so I guess he’s right he could but he couldn’t use barriers though

This is possible. Get a zone, trigger and lifecycle. Set the lifecycle to player knocked out. Wire the lifecycle to the trigger [event occurs → trigger trigger]. Make the trigger deactivated on game start and have the active scope as player. Then place your zone and wire it to the trigger so that the trigger activates when player enters zone.

so basicly that would look like this

thx for the solution

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Then wire out the trigger to the event

I think I did‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎

What is supposed to happen when player is knocked out?

And can you show me the wire settings?

scroll up‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

Can you explain it better?

so in this job you fight the sentries but i want to make so that if the player d‎ ‎ i‎ ‎ e‎ ‎ s there they can restart so I need to detect it

What is the zpone for?

bc I want to make it so that that if the player get knocked out in a specific place

Does the game end whren the player di<>e<>s unless they choose to respawn? I still dont get it