I am trying to make a part in my game where you can go into a bunker and not get knocked out, but everyone out of it does. The problem is, I can’t change my “safe” property. Other than that, it should all work.
make a property that is player-scoped, and is a number
make a zone trigger a trigger, whether it is by channels or wires
example using wires:
Player enters zone → Trigger
use the block that says:
ex
Set Property: "property"
Value: 1
and
When player leaves zone → Trigger (on a different trigger)
block code for 2nd trigger:
Set Property: "property"
Value: 0
then when the event that depends on whether you are in the safezone or not happens, use a checker that checks whether “property” is equal to one, and if the check fails, then the player gets knocked out ![]()
Summary
@Jhan check canva :P.
THIS SHOULD NOT BE FLAGGED I LITTERALLY HAD HIS ANSWER
I want it to be for the individual player but it will only change it for everyone.
Try using a Relay device with Relay Audience setting set to “All Other Players”
Thank you!
This advice is easy to fallow and very useful!
that is why i said to make the property player-scoped
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