For my barrier platforming map (inspired by Apollo’s Surge) I want to introduce a mechanic that orange and purple barriers turn on and off when you jump, and it alternates back and forth, with orange being activated at first. How could I do this, since it’s been done before, to my knowledge?
so like the fliping platforms in Mario Galaxy?
Yep, that is the EXACT reference I’m going for
Triggers. Put invisible triggers where you jump, and make those barriers alternate.
Or make some barriers with collision and some with none and overlap them. then triggers to (de)activate them
you can detect when the player jumps by if their momentum is above 0, you can check momentum by subtracting the y position, by a property that is set to a y position 0.2 seconds ago.
Thanks Bardy, I was already going to change it to automatically swapping barriers (like the Beat Blocks from Mario 3D Land/World) since the jumping thing is confusing to figure out. I’ll mark a solution now, and thank you all for your help
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.