making a survival game pls help
Lifecycle (Game Start) > Trigger (insert delay)
Triggered > Grant Item
I need it to check if the player has the item and if they don’t kill them
Wire a Lifecycle (Game Start) to a Repeater (0.5 seconds,)
(Lifecycle) Event Occurs > (Repeater) Start Repeater
Then wire the repeater to a checker (check type is “equal to”
(Repeater) Repeater Runs Task > (Checker) Run Check
Lastly, wire the checker to a respawn
(Checker) Check Fails > (Respawn) Respawn Player
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