How Can I make barriers disappear after a certain amount of time?

How can I make barriers disappear after a certain amount of time? I’ve been wanting to make a F.N.A.F. map, and one of the rooms on my map is Pirate Cove. I want it to where if someone spawns in pirate cove, they are trapped in there for a certain amount of time, and once that timer is up, the player will finally be able to run freely around the map with 2x speed, and if someone closes the door on him, they will either spawn back in pirates cove and wait another 120 seconds, or they will spawn on the stage with normal speed.

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welcome to the forums @ZayuhCMP read TOS AND FAQ and yes trigger delay your choice 5 sec idk and when triggered channel: 90 barrier deactivate barrier on 90

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use reaper or triggers, then use counter and barer attachments
it looks something like this




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You can just trigger-delay. Its much more efficient, less confusing and takes less memory.

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you forgot to add

thanks, appreciate it

Make sure to mark a solution if one has been found please i know you new so welcome @ZayuhCMP

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Almost none of the posts are actually helping the OP.

Here is a more memory-efficient way:
if you want the barrier to start the deactivate-countdown when the game start, use a lifecycle as the starting pulse.
Place down a trigger and make the delay of it 120.0 (second)

Wires:
Lifecycle (game start) → Trigger (Trigger)
Trigger (Triggered) → Barrier (Deactivate barrier)

How do this work: when game start, it send a pulse on trigger, after the 120 second delay, the pulse was transmit on the barrier, making it deactivate.

Is it too complicated to you?

Edit: oh what the summation
is that thing from Trigonometry or something Wywy

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Thats helpful, thanks for that, but there’s another thing I want to see.

In my original post, I said that if foxy unalives, they have a chance to spawn back in the box, will the barrier reset and make them wait another 120 seconds, or does the barrier just stay deactivated?

I just did everything, and after the two minutes, nothing happened to the barrier

did you connect counter to barrier?

Edit: show me your wrk

@Monoreuk
That’s because a timer without a triggering device (not Trigger) is flawed and will not work properly. It would work if you wires a lifecycle to the repeater.


Nope, since the pulse was send only once, which is at the beginning of game (Game Start).

I don’t quite understand this one. In my view, if someone closed the door (is it barrier or a prop?) before he gets in the security, he will either spawn back to the cove and stay there for 120 seconds, or spawn back to stage with default speed.
Is that what you are saying?

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