I am making a game mode selection in my game where you can either have a fighting mode or a casual mode. I need players to have gadgets on start when the “domination” button is pressed. I only got so far as to get the item in the inventory but when a player gets knocked out they loose the gadget. I also have it to where when you get knocked out your items get deleted.
Currently, gadgets appear in inventory at start, but when players get knocked out, they lose them because you’ve set items to be deleted on KO.
Well yeah, But i want the gadget to appear again
Well yeah, I get what you mean but the problem is that just giving the gadget once doesn’t make it come back after knockout. If you want it to appear again, you’ll need to connect a respawn trigger (like the knockout manager or respawn pad) to a Give Item device. That way, every time a player respawns, the game automatically hands them the gadget again. If you only want this in fighting mode, tie it to the same channel your domination button uses so it won’t happen in casual.
Hope this answer fixes things.
Is “Keep Items on Knockout” is enabled in your game’s settings?
You might also need to add logic to remove the gadget if that is the outcome for losing it.