what i mean is if you knock out like 10 sentrys after all of them are gone the barrier deactivates then after like 10 seconds the sentrys reapear then the barrier also reactivates if you dont understand then tell me.
i feel like iv posted more help than anything
(10 Sentries) Sentry Knocked Out > (Counter) Increment Counter
(Counter) Target Value Reached > (Barrier) Deactivate Barrier
(Counter) Target Value Reached > (Trigger) Trigger
(Trigger) Triggered > (Barrier) Activate Barrier
Make sure the Counter’s target is 10 and the Sentry has a Respawn Duration of 10.
I think that what you should do is when each sentry is knocked out then you should update a property and when the property equals ten you activate the barrier and start a repeater that after 10 seconds causes all of the sentries to reappear.
can you tell me what i need and stuff cuase im confused again Haiasi
WHY DO YOU CONFUSE ME SO MUCH
You need a sentry, a counter, trigger and a barrier.
Difficulty is about 2/10 or
you mean the 10 sentrys i need
Sentry knocked out > transmit on channel (hooked up to a timer and deactivates a barrier)
Target value reached > transmit on channel (reactivates barrier)
Yes, wire them all to the counter.
I’m not entirely sure if that is the answer.
ill see if it works.
ok know how can i have a button that telleports every one to the same place
(Button) Button Pressed > (Relay) Trigger Relay
(Relay) Relay Trigger > (Teleporter) Teleport Player Here