In the text device it has channels that can “show text” and “hide text”. Upon game start or have it activate a trigger through other means and place a delay on the trigger. The trigger will transmit to the “hide text” area.
Have a relay that transmit to a specific team the seeker is on.
Have something that is connected to team 1 like a checker or property that checks for the team value. If it equals 0 then have it transmit to the end game device. You could make a counter increment to how many players there is and have it check its value as well.
you can make the text dissapear using a trigger that has a 5 second delay? or in the deactivate channel you deactivate it after it is activated
put them in separate places and then the teleport button on the seeker’s side
not sure about that
lore: you find a random maze to hide in and in that maze, you see a person (any skin) and he tells you lore that this place has been here for more than 100 years and there will only be one safe spot he can take you to. this is a one chance button only!!! then, he leads you into a dark tunnel where you can teleport ANYWHERE you want!!!
No message would make it more mysterious, but if you need a message, make it like a poem:
“beware the seekers and go to the maze
to a place safe from danger and all
you can go anywhere you want
the power of teleporting awaits”
that doesn’t rhyme, but you can make your own version!