I been trying to make a secret boss fight in my game with portals made by custom shapes on both sides that attack you with sentries in them. But if you get defeated then the portals disappear, and the fight looks a lot less cool.
So, to clarify, you want the portals to stay there even when you’re defeated?
yes I want them to stay
Hmm… Is there anything connecting the player to the portals?
Like, does it connect so when the player gets knocked out, the portal disappears?
WDM by that is there something?
No it doesn’t have that
I didn’t wire them or use a channel to make them disappear only to make them show
So then use a lifecycle to check for player knockouts, so when the player is knocked out, it appears…
n o
ITS P-A-P-Y-R-U-S
send an in game pic, the wires bl1nd me.
(oh wait, paperus already here)
y e s
grammar police ![]()
IT’S.
and no, it’s P A P E R U S
I think I tried that but, since the portals only appear in phase 2 if the portals appeared when you get KO in first phase
Let me get a picture without wires
ops I lost the photo I might need to do it again
Then put block code in it so that if and only if the phase = 2, then allow the portal to spawn. (biconditional statement)
The item would disappear if the player would respawn, I think… Hmm, I think that there’s a setting that allows players to keep inventory…
Yes, it could be that… I also noticed a bunch of repeaters on your map… I would suggest a trigger loop instead, as it takes up way less memory…
I think I already tried that with a checker because I gave them an item if beat phase 1 but they didn’t reappear could it be some bug
???
Or maybe it could be I have too many custom shapes I have 3 per portal
Also that setting is already on
K ill see if it works out
Also IDK how to make a trigger loop
I think I did it
It’s just two triggers connected together w/ wires… (or just one with channels)
THX for the help lemme test it out
it didn’t work
Maybe less mememory how do u check memory?
