Help with using item inventory manager in a puzzle

I need help with using that device ↑ in my upcoming puzzle game

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Theres not enough info for us to help you

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i’m trying to make a puzzle where you get an item and get other items to solve the puzzle but I want it to use the inventory manager

I have an idea.
You could make like…
A player reward system for items
If you get too much, you de4th/take damage
tell me Abt ur game

Use an item granter to grant the items needed


The inventory manager will track how many of a curtain item you can get

You can use a button or another device to grant it

You can prevent it from being pressed more than once using channels

Anything else you need?

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