Help with the game clock (again lol)?

Heres what I have, thank you @Blizzy.

See that counter? Well, I wonder if there’s a logical and memory efficient way to visually convert 900 seconds into 15 minutes as an overlay… HELP-

first thing, remove the repeater and replace it with a trigger loop

1 Like

Let me try that, I’m too dum to understand what that’ll do, though. XD

TY!

also, what do I do for the delay on both of them? 0.5 or 1…

(edit again) yeah I’m confused :')

Why dont you just use the clock?

1 Like

I think it should be a one second delay so that it goes down one every second (that’s what you’re doing, right?).

1 Like

Divide by 60 and round.

1 Like

You can’t pause the default game clock, I want the clock to pause between plays :slight_smile:

1 Like

OHHHHHHHHHHHH ok u didnt really say that lol sorry

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.