Hello Gimkiters. Could you help me figure out how to put 2 players per team when a button is pressed?
Do you want them to be random players?
Yes please! <3432423432423432>
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So wire the button to a relay (button pressed → relay). Set the relay to random player, and then wire the relay to a team switcher. Choose the specific team you want them to switch to. If you want to have two players switch to one team at the same time, duplicate this system with the same button. Lastly, to not allow someone to do it again, wire the relay to the button (relayed → deactivate button).
When I did this with four players, I noticed that one of them and the game host wouldn’t be part of a team. Bug?
You can’t be sure that they will both press the button at the same time though, so this isn’t accurate, I’m afraid, can you say HOW to make to where it’s automatically started when the game begins? This would be more clear.
The easiest way to do this is to set how many people you want on each team, and the max number of teams. Would you like a screenshot? If so, feel free to ask, and ill try to get one!
Yes, a screenshot would be nice!
Thanks, I’ll get you one in a sec
Hour 2 of waiting for a response.
Be patient. People have a life outside of gimkit.
@The_Great_Sushi
Okay to do this you need a repeater, a life cycle, a relay, and a team switcher.
Set the relay to random player, and relay on channel “Team Switch,” and relay when receiving on “Select”
Set the lifecycle to game start, and transmit on “Game Start”
Set the team switcher to specific team, and whatever team you want, and switches when receiving on “Team Switch.”
Set the repeater to start when receiving on “Game Start.” When task occurs, transmit on “Select.” Set the task interval to 1 second, a number of repetitions, and make that number 2.
This should work, but tell me if it doesn’t!
Sorry, didn’t mean to come off on a mean tone, just wanted to make a joke.
Your idea works, but I wanted to come off on a different idea.
Context: It’s a Battle Royale game. The game host gets to chose if it’s Solos or duos. If solos, it runs normally. If duos, it should put 2 players per team. The host should have the option of being able to change.
Ohhhhhhhhh…
Okay, I can do that too…
Give me a second to set it up.
I’m so sorry! I have been offline, best regards! I don’t think my gimkit is working right now, but I don’t think I can get you that screenshot, so I’ll try to describe it the best I can.
Go to “Settings”
Click “Map Options”
Go to “Teams and Health” (is that what it’s called?)
Find “Number of Teams”
Click however many you want
Find “Number of players on each team”
There you go
It could say “Max number of players” and if it’s not showing, let me know! That’s it!
Your idea works, but I wanted to come off on a different idea.
Context: It’s a Battle Royale game. The game host gets to chose if it’s Solos or duos. If solos, it runs normally. If duos, it should put 2 players per team. The host should have the option of being able to change.
Ah, I see. This is a more difficult way of showing it. Let’s use counters instead.
Make a checkpoint in front of an in-game respawn.
Add a counter with a max of 2.
Add a team switcher.
Wire the checkpoint to the counter.
“When checkpoint reached” and “increment counter”
When two people get there, grab a teleporter, and wire it to the counter.
“When target value reached” and “Teleport here”
When you teleport to the area, add the team switcher and make it switch when you hit a zone.
To prevent others from reaching, add a barrier.
Wire it to the counter
“When target value reached” and “Activate barrier”
Duplicate this whole area lots of times
That should be it!