The lifecycle isn’t working? It’s set to “player knocked out”, right?
I mean that’s pretty much the only way to detect this.
Also, you’re sure the player has “room” for the extra shield, right?
The lifecycle isn’t working? It’s set to “player knocked out”, right?
I mean that’s pretty much the only way to detect this.
Also, you’re sure the player has “room” for the extra shield, right?
Hey it is my alt account here bc I ran out of messages on my old one. The issue was that the game is trying to give health RIGHT after you are knocked out, and you can’t get health if you are still respawning. The solution was to add a repeater so I could stall the giving of health half a second, and then you could get the extra shield just fine.
Noooo don’t use a repeater! Save memory by delaying it with a wire repeater or trigger!
Instead of using a repeater, should I use a wire repeater and wires? I feel like that is still very memory dense.
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