I wanted my health system to be similar to the one in Doodle adventures. Each of the health trees have a wire that will purchase a channel that will add one to the counter, and the counter also adds one to the property
From there, every time you are defeated, a lifecycle will say you were defeated, and will activate the five checkers. Each of the checkers has a corresponding property requirement, and health module. For instance if you have activated two trees and are defeated, the checker will see you have a property of two and give you an additional 200 shield.
However, this is not how it is working. You just never gain any additional shield even though your property is the right number. Any ideas for might be wrong?
The reason that it’s not granting health is because the granters don’t know the property exists,and therefor it can’t calculate how much shield to grant
Also with the block code you could save 4 health granters and 5 checkers
I just figured something out! The problem is with the lifecycle!!! It is not detecting that a player got defeated. With this in mind, any ideas on how to remake the system?