so I have a timer system so that /player enters portal → start reapeater → decreament counter. but if multiple players enter the portal it will count down faster (for example 3 players = 3 seconds counted down every real second
The counter should also be counting up… unless it’s a stopwatch. But up is still usually a good way to get your number and then just do some maths in the block code.
I’ve ran into this problem when making my map before. It was counting down by how many players were in the server. I don’t have the system I alternatively used, but it might not be the scope.
is there a way to make it so that like the repeater is only activated once? like idk some wire reapeater in between that can only be triggered one time?
Yeah, what everyone else is saying here. Trigger loops cost 460 less memory than repeaters, do the same thing, and can repeat up to 10 times a second (repeater can repeat up to 2 times a second. so a trigger loop is clearly the better option.