I need help learning how to create randomly-generating areas, like in Gim Dungeon and Catan.
Now, I know what you’re going to say-
sEArCh BefORe yOu pOSt
But I Have searched, and I haven’t found anything, so…
I need help learning how to create randomly-generating areas, like in Gim Dungeon and Catan.
Now, I know what you’re going to say-
sEArCh BefORe yOu pOSt
But I Have searched, and I haven’t found anything, so…
Use randomized props.
Or, you can make a teleporter teleport to target on gamestart, and make multiple targets. This will make the player spawn in random places.
make a ton of areas, and just make the spawn random?
Thanks! I’m still waiting for other feedback, though, just in case something was missed. [1]
You can use teleportals with the same group. Make a teleportal that the target group is that one.
Whenever you want to teleport them use this: Device → Teleport to target
It’s, um, “teleporter”, not “teleportal”, but that’s hilarious.
Also, yeah, Bardy is right. It will default to being random when you use a bunch of different teleporters linked to one teleporter, which is kind of what groups are for.
if you mean by the player spawning in the start you can place multiple spawn pads and it will be random were you spawn.
No, I meant randomly generated as in the area, not the spawn. Like Gim Dungeon. (Good Game, available on discovery)
Make multiple rooms, and have each room generate something different when you load them (like sentries, props, etc)
kk I found this community guide
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