so I’ve made progress and the way I’m planning to do it
is by using directional vectors along with a couple other things to create a point the it always in front of where the player is heading/moving
and that will be the origin point of where the projectile will launch from but keeping the actual projectile coordinates at 0,0 until it is fired using keybinds
and using velocity and rate of increase (I think are the correct things to use here)
I think I can make it go along a straight path from the origin point using directional vectors once more and resetting after a certain distance measured using a distance formula (maybe) from the launch origin to the projectile
but there is still a lot of things unplanned and possible things to debug which is why I’m posting here for backup i’ll post the blocks later lemme know if I can improve some more
do you mean like whether the player touches the projectile or not?
yeah im just gonna use a seperate(pretty sure i misspelled that) distance formula for that using player coordinates
as for how im moving the projectile im gonna try and put to use rate of increase but then again keeping it along the path of the player is gonna be brain hurting thing for me :] so that’s fun
something like that yeah
think of it like a line across a graph and that line will be pointed in the movement direction of the player and when it’s fired a dot will go along that line resetting at a certain distance