I need help with recreating Squid Games. How to recreate all the games? Specifically red light green light, a “push” mechanic, the cookie game (which would probably be hard, but I was thinking maybe a laser maze shaped like the cookies), the glass bridge game, and tug of war.
Here is a guide.
Here ya go
For red liht green light use zone and damager. Zone should be inactive at start.
Wire them so when player enters zone damage player and make a counter. counter target value reached active zone. repeater value reached reset the counter.
Is it possible to make the red light green light automated (as in it doesn’t require a player to press the buttons)?
How do I make a counter for intermissions?
can you explain more
After every game, I want to put a 10 second intermission
here is a guide
For my map settings, how do I make it so last person standing wins
Is this guide helpful and please search your topic in search box first before posting any question!
I want to make it so after every intervention it teleports you to a different game(in a specific order). I was thinking of making it so when the intermission ends, a counter that tracks the game number goes up. After every intermission, the player is teleported to the next game based on the number.
That would work. After each intermission it adds 1 to the counter. Then have the counter linked to a property. When the counter’s value is a certain number make it transmit a channel to a certain teleporter.