So For My battle royale game, I built a device to count how many players were in the game. I set the target to 1 and made it so it ended the game when there was 1 player left. But when I start the game with multiple players It just ends the game automatically.
I have the same problem with my murder mystery.
Try making a trigger that triggers every 1 second that checks if the amount of players = 1.
This will require some block code but not much.
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