Help With Moving Platforms

I need help with moving platforms in my map. (below image)

I have a trigger that starts the moving platform. The moving platform seems to work fine, but here’s the issue. There’s a flashing spike contraption in the middle of the moving platforms that you have to time correctly to avoid. When the player is hit by the spikes, they respawn and just keep moving to the concurrent teleporter. I can’t seem to figure a way to fix this, so I’m looking for help.

Delete the flashing spikes, move them upward, or make them slower to appear.

And I don’t recommend using a bunch of triggers for a single moving platform, it’s a lot of wires and the animations aren’t smooth.

(post deleted by author)

Yeah just have all the triggers deactivate when the player expires, and then have a trigger that reactivates them upon knockout.

Edit: XD deserved

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