This might be confusing, so I’m going to explain in the best way possible:
I’m making this game so that I ONLY want the players to walk where the projectile is thrown at. Can you help me with this??? (Also, you can’t move in the game, ONLY when you fire the projectile)
What have you tried so far?
Yeah, this is Impossible,
Or… Gimpossible.
You can’t track projectiles or what they do.
Edit - Judah_hack… yea, thats… literally what I said, it is impossible to track projectiles other then detecting when they are launched but you can’t detect where or update anything.
If you cant help, dont reply.
You’ll need something like a specific hallway where players can only walk in one location.
ohhhhh… yeah. Properties for projectiles dont match.
It’s probably impossible without using pseudo-projectiles. You could try to do this using item images, emojis, or barrier art in a grid system connected to damager devices, but this would be difficult.
Winterlover is an alt, we don’t know if they’re lying about their age on this alt, but let’s not assume.
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Have sentries around. When you hit them, and they get knocked out, have a teleporter move the player there. You could also use props, but they only work once. Use a movement meter to stop the player from moving, by attaching it to an item they don’t have.
(Sorry if this isn’t what you mean)
cough the issue is that you couldn’t go anywhere since the sentries would conflict with eachother and prevent you from moving much.
What do you mean? Can’t you spread the sentries out?
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