Help With Knockout managers and Team switchers!

I Need This: When A certain person on A certain team knocks someone out, I need BOTH players to change to spectator.

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Lifecycle, ---- Player knocked out- transmit channel into “Skibidi”
relay, and set it to all players, and make a team switcher
(you can make the channel anything you want)
set to spectator

@Tropicool Can you Tell me the wires in this?

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Its channels, because they save memory.
When the lifecycle event occurs, it Transmits the channel “skibidi”
the relay takes the skibidi channel and makes it to “all players” then, the relay Transmits the “Ohio” channel, and the team switcher gets it and switches it to spectator.

Thank you for the clarification @Tropicool

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It Didn’t Work… :frowning_face: But Thanks Anyway

were you testing it out alone?
brb I think I know what’s wrong

No I had Two Other People That I joined in.

I have the solution!
(I think)
Make 2 lifecycles that check for “If player knocked out” and “If player knocks out” and then, make it increment a counter. The counter must update a property. The property to update is called “SKibidi” Then, make the property into number, default value 0, and make it Transmit a channel called “Rizz”. Go to a trigger, and the trigger gets triggered by the channel “Rizz”
Go to blocks and put this code in:


Go to a team switcher and switch it to spectator. and do this when receiving on “Teamswitch”.
Hope this helps, @Raffi

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What Is it @Tropicool !!!

what lifecycle is supposed to increment a counter? Or Is It Both?

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both are supposed to.

What Does make the property into a number mean??

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this:

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