Before everyone says, “search before you post,” and pulls up the guides by recalledMemories, they do work, yes, but the block code images do NOT. And since that is one of the biggest parts of it, it won’t work. Therefore, I am asking for help for a couple aspects:
The Inventory and Map, the Charms Menu.
No longer need help with benches.
Also for those who don’t know what Hollow Knight is it is a 2D metroidvania style game and honestly just look up the rest it’s a big game.
Resting would be easy. Just do, button pressed, (Channel = rest), then, (When Recieving on = rest) show game overlay, which would be 5 health game overlay
For the inventory, I guess set the inventory slots to MAX, and items can have different purposes
you can also use PhoenixWander’s way
Resting
For resting at benches, add an invisible button that says “Rest” or smth else, and when you hold it will regenerate a little HP. to make it one-time make it when its clicked it activates a channel that disables it
Charms
for the Charms menu make a pop-up so that you can choose a charm that gives you powers or smth (I dunno anything about the Charms menu)
Hallow knight? Nice. For benches, you can use checkpoints, and a zone that activates a health granter. The map can simply be something you teleport to. Cover it with barrier, and remove them when you unlock the areas. To exit the map, click a button that knocks you out. However, if you do this, you will be sent to your last bench when you close the map. If you make the charms menu the same way, it wouldn’t be a problem. Just knock the player out when they leave the charms ‘menu’, and it will return them to their bench. After all, you can only equip charms at a bench.
If you put benches on top of platforms, or in easily avoidable places, this wouldn’t be a problem. You can also use a button to activate them. Just put the checkpoint in the celling above the bench, or in a hole covered by a barrier below it.