Help, with farm tycoon

Hello all gimkiters (can i call yall that?)
Im asking for your help, with the game that me and my friend Tired are making

So far ive only have gotten two ideas which and energy system, and automatic systems for the farms

Any help will be great (we don’t need lore though)

Thanks

You could add fertilizer that boosts the amount of money for crops sold

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Water which can be used to speed up progress ( or personal speed boost)

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Can you have a minor quest that’s optional?
I was thinking there would be this farmer guy and you have to give him a certain amount of crops and when you do that you get a reward.

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I think forumers would be better cause we on a forum get it? no just me? ok.

what about being able to upgrade those two system you mentioned?

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You could also do something like Stardew valley and add stuff that lets crops stay watered for longer or that makes it grow faster

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Crates laying all over the map, once opened using a gadget and blasting the crate, it will grant you something to grow crops.

If you get into the negatives you lose your farm aka lose

Good idea (this is gonna be difficult to make)

Yes (i first thought to use it as a requierment)

Well, the map will be big, so maybe

Ive had that idea for the tractor, not the sprinkerlers, so i think i could add upgrades to the sprinkerlers to reach father

Hmmmm, my friend will say yes (she loves stardew valley though) so i will say yes

Bad part about it, eliminating others, i dont want that to happen

There is no negitive money, nor a way to go into the negitives

Pickaxe to open crates, once opened, revoke the pickaxe.

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Make everybody on the same team.
Nobody can hurt each other.

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That still can eliminate, since they can run off with it
Brain fart
Maybe i can make this work with a zone

How did i forget about this

Yes.
Once the player enters the zone → grant pickaxe.
Once the player leaves → revoke the pickaxe.
Make the scope of the crate to player.

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there won’t be any eliminating in that zone right?

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Good point, the zone should also be set to gadgets not useable while in there.

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but wouldn’t that disable the pickaxe? making mining not possible?

As for farmchain, there should be no attacking in the game, it’s just relaxation. Therefore the only possible memory-efficient strategy is to set in Game Settings the setting that does not allow PvP damage (causing damage to each other). That way, it can prevent attacking each other and a way on how to make the crates.

Or i could do that gimkitnoobie said
Just make everyone on the same team so no one can be eliminated

Make it cooperation like Farmchain

Have a hidden village or trading post that you can get power-ups from. Maybe different animals like rabbits that eat your plants, and you have to chase them away by getting a dog or a fox