In my game, I have a special class that has an ability and a special meter. This meter fills up whenever you use your ability or knockout other players. I’m absolutely clueless about how to make such a meter on an overlay. Anyone have any idea? (Also, yes I did search before I posted, and all the guides had no pictures)
kinda like ult charge in marvel rivals?
I can probably help, but explain how many and what kind of abilities players will have.
The player’s ability is they are teleported onto an invisible island above the arena. Oh I would also like something like a timer on an overlay showing the cooldown of an ability. Kinda like in UVS
What about every time they knock someone out they gain shards and there is a game overlay that keeps track of that and there is a limit when they fill it up the bar resets and they unlock a special ability like teleportation
Summary
Is that tuff or what?
Yes, I could go with the lazy method of doing that. I’ve thought of doing that. But it doesn’t look as good.
You can use an item inventory manager and every time a player does this
give the player a specific item such as gold seed or shards
Then use a property that will track that item cuz you can link an inventory manager and a property through settings (not wires)
Then you can open up block code on the overlay and try to find a channel loop to make it loop some text and constantly get the property value and use code like this
Didnt really read through all the replies so dont know if this is what you wanted
Please don’t use loops like this to detect changes in property.
They can (maybe I dunno) cause lag, require more memory, are harder to make, and are less accurate as they won’t update instantly.
Just set the property to broadcast on a channel when it updates, and have the block run when the property broadcasts.
Okay…lemme try that rq. (I’m trash at properties, but you gotta do what you gotta do)
Edit: Oh yeah I’m trying to make sure the system is the least laggiest and the most memory efficient because I’mm already at almost half memory on my map
i was meaning to say that ![]()
make sure the property is a number property
also you can do this for the manager channels to make it work when player get such item
Also the fun part is you can turn off item alerts so you force the player to look at the overlay to see when they gain
Make sure its player scoped
What do you mean by this:
It works! Thanks Colton! Do you wanna be featured in my in-game credits or be an in-game admin?
Uhhh admin would be cool but im not greedy so game credits will be fine
Admin’s nothing, really. You just get some admin commands. But if you don’t want it, then it’s fine. How do you want to be credited as? I meant what username do you want to be credited as.
Oh yeah I forgo
Just credit me as the one who Helped make/fix the power bar
(make sure to close the topic)
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