So i have this thing in my game,and it says “potion time” and this happens every 5 minutes in my game.
So basically, I want to make it so that when you click drink potion, you either get something good or bad. (I want it to be a 50/50% chance)
also the drink potion button is a popup call to action if that changes anything.
Does anyone know how to do this?
Thanks!
Make the call to action emit a channel that a trigger will pick up and make its’ block code into this:
then use the channels to add the effects desired.
uhh the call to action doesnt have blocks
you talkin about this one?
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No, put the blocks in the trigger.
not the call-to-action.
i also want this mechanic to happen every 5 minutes once the trigger is triggered for the rest of the game
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how would i do this exactly
i would like some of the bad effects to be lose 100$, or Slow for 1 minute.
and the good effects would be get 100$, or speed buff for 1 minute.
and i would like to announce it on screen to the triggering player that says whether or not they got a good/bad potion,and what effect they got.
(sorry i’m kinda a beginner to block code
)
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Have you got the effects finished? if so, then use the channels from the block code to activate the effects.
its alr I was like that too.
(I still kinda am…)
you can also activate this with the channels, too.
Hit two birds with one stone
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is this what i click?

and also idk how to program those effects into gkc
Ok, I can help you.
What are you using to track your currency?
a game overlay text on the screen
topright
which shows how much money you have
looks like this:
(i don’t have any money rn
)
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update:
yeh
been messing around with the block code
and i still have no idea what im doing