Help Setting Max Health of Players

I am trying to make a system that lets me tell how much health players have, and the max health of the player. I know I can make it so that whenever they heal it maxes out their health and then resets it, but I want to have a drip heal throughout the game, and be able to upgrade to have more total health. Any ideas?

Thanks.

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…what?

this is what i’m getting from this:

System tells how much health each player has, and max health (i.e this player has 56/100 health, etc.)

Drip heal? What does that mean?

And upgrading max health… that’s probably possible but I’d have to look around the forums.

Please elaborate on anything if I got it wrong.

It’s impossible to increase the max health during the game. You can only set the max health before game.

i think drip heal means like +5 health 20 times every second instead of +100 health once

oh so like a slurp juice, got it

Just use a health granter that is connected to a trigger loop. Remember to set a delay as well.

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When displaying health of a player, do you want like a leaderboard of everyone’s health or are they just look at their own? I need more info on that.

I think you could connect how much health they have with a property? Then set that property to the leaderboard.

Sorry for the late response, I was busy for a while. By drip heal I mean every x seconds the player gets y health. I have that part working. I want to be able to either set the maximum amount a player can heal to, or to know the current health with a property. I don’t need a leaderboard of total health, just a way to either identify current health and stop the heal after they reach that amount, or a way to stop them from healing in general once they reach that amount. I plan to have upgrades in the game that allow you to increase your maximum health. I hope that clears some things up.

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I thought you might be able to do that, but I’m not sure how and couldn’t find a way on the forms.

Pseudo-health could help you.
https://forum.creative.gimkit.com/search?q=pseudo%20health

You could also just set a max health in the settings and then take away like half of that health from the players at the start of the game. Then you can give them more health and make it look like an upgrade.

Thanks, I’ll try to look into it.

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