I want the game to end when a player is knocked out by a sentry
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What’s the context of the game…
Why is the player knocked out by a sentry?
or are you just asking HOW to make the game end when a sentry knocks out the player? [1]
Clarification is pretty important.. ↩︎
For the game to end when the player is knocked out by a sentry, add a Lifecycle device, set it to When player knocked out, connect it to an End Game device. It should work. Remember to mark a solution!
Or you could just get a sentry and an end game device, wire the sentry to the end game device.
if you want, the sentry could say something at the end, like:
“oh!!! you beat me. I underestimated you.” And THEN you connect it to an end game widget and then the game ends
Nah…
You read it again.
there are multiple sentries though
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