Help Making the organ trail game but don't know how

I need a survival system so it takes food away every once in a while
I need a map for the wagon train and a survival system
A sickness devise so if they cross a river there is a 50/50 chance they get sick and a chance that they sink in the river. That’s it plz reply if you know how to make any of these things.

movement manager → takes fish (food) when stepping ___ amount.

zone triggers trigger. trigger code → set variable “sick?” to random number “1” - “2” if “sick?” = 1 then broadcast “SICK” else …

thx @Stealthknight2 fo the info

mark the solution to close the topic please :slight_smile:

Am I just being stup!d or does he mean Oregon Trail?

Yeah, Oregon Trail

AFAIK The OP’s question hasn’t been fully answered.

Speaking of, what kind of map do you need for your game? Does the player walk along the trail or stay stationary and watch an animation similar to the Oregon Trail game?

this can help:

or basically any randomizer guide

“organ trail” LOLL :skull:

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bleh
image
I quitted when it came to the animals :skull:
All it is…is…barriers dun dun daaaaa, surprising right? not
Oh and props, and text (for the wheels, cause I gave up on that too), forgot about that

weeeeeeeeeeeeee
im gone

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If you can make a boat make you inv able to drop when selecting random options.

Couldn’t you use emojis like the wheels?

:ox:

Yeah, I tried, but it blended too much, and at the max size they were still kinda small.

1.) Survival System

Just Make A Property [Food]

And A Trigger Loop

Then Add Block Code So Every Time A Trigger Is Triggered,

Then It Decreases Food.


2.) Map For The Wagon Train And A Survival System

A Map Is Hard To Make,

So Try To Teleport The Player To A Ful Map Recreation

Where They Can Walk Around On The Map To Find Their Location.


3.) Sickness Device

Just A Randomizer With Three Outputs,

One Makes You Sick [25%]

One Makes You Sink [25%]

One Makes You Cross [50%]


organ trail though
why are we not talking more about this

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