Hello,
I’m terrible with wiring and the devices on gimkit creative, I’m trying to make the game mode “gadget game”.
Here are the aspects of the game for anyone not familiar with the game mode:
- All players start with the same gadget.
- When a player eliminates another player, the player who got eliminated gets its gadget switched.
- The player will keep cycling through gadgets until they get an elimination with the last gadget in the cycle.
- If a player is eliminated with a “melee attack” (a gadget which they should always have available and does not get cycled like the others), the eliminated player cycles backwards 1 stage on their gadget cycle. (Don’t know its possible to edit one type of gadget to make it super low reach for this).
I’ve tried looking up at previous forum guides for this but they are now either unavailable or set to private.
Any help on this would be greatly appreciated.
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Hmm…interesting.
Ok, well first thing that pops up to my head for the cycling this is maybe update a property like 1, 2, 3, 4 whenever the player is knocked out. Then have an item granted that grants the new item on the channel. To remove I guess make another one that activates on the channel except have it grant -1.
What do you mean “cycle backwards”
NOO THE ANCIENT RITUAL OF POSSESSION
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You will need a Knockout Manager, a Property, and Item Granters.
Call the property “Gadget” and make sure it’s a number property and player-scoped.
Add a block to the Knockout Manager for when the player gets a knockout. Change the property by 1 and send a message called “New gadget”. Have half of the Item Granters receive on this channel and set it to grant -1 of the item.
Then go back into the Knockout Manager block and have it send on the channel:
create text with (Give gadget) (Get Property (Gadget))
Then have the other half receive on the channel to give the gadget you’re currently on.
Gadget 1 will be given when receiving on Give gadget 1, gadget 2 on Give gadget 2, etc.
Oh wow there isn’t a guide on this yet? Dibs!
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