Help making power-ups for four elements game

I need help making power-ups for each element. I only need two each. It’s for a capture the flag- the four elements game.

Earth
  1. Groundbreaking plants: Summons plants to protect the flag. Other players have to break them to get to the flag.
  2. Quicksand makes you slower until you break away from the quicksand.
    @gigi1011, Thank you for that suggestion!
Fire
  1. Burns player and slowly takes away health. Thank you @gigi1011
  2. Don’t know
Air
  1. Speed upgrade. Thx @ars3nic and @Brayden1
  2. Don’t know
Water
  1. boat passageways around the map for water Thx @Brayden1
  2. Around the map there are pools of water with whirlpools in them, and they are all interconnected. Going through one randomly teleports you to another, and gives you a slowness debuff for a little bit. If any non-water team player uses a whirlpool, they take 30 damage Thx @King_Thunder_Alt1

Please help!

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You could do boat passageways around the map for water. A speed upgrade and an upgrade that blows people back a little would work for air. You could give fire an upgrade where they get a gadget and an upgrade where lava blocks their flag for a little. Maybe for earth find a way to make an earthquake?

  1. On second thought, maybe there could be water passageways around the map.
  2. I want it to be more unique than just changing speed.
  3. Maybe?
  4. I don’t want gadgets to be a power-up
  5. Expand
  6. How would I do that?

Just make lava surrounding the flag. Check a guide for earthquake, I’m sure there’s something. Also, maybe you should say more about your game.

  1. I don’t want to block it. What I mean is I don’t want it to be impossible to break. In the groundbreaking plant one, you have pickaxes so you can break the plants. You can’t break lava.
  2. No earthquake guides.
  3. I will.

Earth’s second one: Earth crumbles beneath player (trigger) and you have to respawn

Fire: 1. Burns player and slowly takes away health
2. Lava makes you slower until you break away from the lava

Air: Air shield if it’s possible and people cannot hurt you
and wind, that pushes you to the left or the right randomly

Do these help?:slight_smile:

  1. It’s top down.
  2. AMAZING :exploding_head:
  3. AMAZING :exploding_head:
  4. Maybe?
  5. How would I do that?
    Your number 2 and 3 are going to be the fire power-ups. Thx!
    Edit: I switched number 3 to an earth power-up, so there is still one empty slot in fire.
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For air you could have a player run faster (blown by the wind, I guess)
Maybe an ability to summon lightning strikes in a particular zone.

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Like I said,

  1. How would I do that?

A speed modifier when you spawn in a zone around the team spawner. Do you want screenshots?

Yes, I do want screenshots.

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Wait a minute, instead of having lava makes you slower, could I have quicksand make you slower for the last earth power-up?

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It’s not the best method but it’s easy:

Full setup:

Settings for spawner:

Settings for speed modifier:

Wire settings:

Of course, you’ll have to activate a barrier around it if you don’t want other teams getting the power-up…

Doesn’t that seem a little simple?

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Simple but it works! If you’re looking for something more complicated I might be able to work something out later.

On the

I meant the lighting one. I know how to change speed.

Good point! A lot of people seem to be saying this, so I will probably use it.

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yes of course!
also, what about for water, there are rapids around the map, and it moves you to another place or teleports you there (could be another element) or for water, it could be like: you can fish for items in the water but it requires you to do something first

Idea For Fire
Meteoric Madness
Summon meteors from above that deal about 60 or 70 damage, cooldown of 180 seconds, accomplished by using a meteor emoji in a text box with lasers inside it around an invisible circular barrier, or you could make a meteor barrier art if you want.

Idea For Water
Whirlpool Whiplash
Around the map there are pools of water with whirlpools in them, and they are all interconnected. Going through one randomly teleports you to another, and gives you a slowness debuff for a little bit. If any non-water team player uses a whirlpool, they take 30 damage

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Yessss!!! OK those ideas are great:)