Help making an escape room

How can I make specific terrain act as a wall for Top-Down mode but a platform for Platformer mode at the same time?

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If I’m understanding this right, then you want to make terrain act as a wall in top-down mode, but only as a platform in platformer mode? If so, then in top-down mode there’s a button when placing terrain that says either floor or wall, just select wall, but in platformer mode, there’s no floor terrain, only wall terrain.

Thanks for the tip! I tried that, but the problem is, when I make it a wall in top-down mode to block the player in top-down, it also acts as a wall that blocks the Platformer player from jumping through it or over it. What I need is a way to make the terrain physically act as a solid barrier ONLY for the top-down player, while allowing the platformer player to pass through it (acting as a platform) . I was thinking I might need to use a combination of Barrier Devices and Team Switchers to control this, but I’m not sure how to set it up so the barriers only trigger for one player without ruining the other’s game. Any ideas on how to set up the wiring for that?


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Ohh I get it, you do use barriers, but make the scope player, so only the platformer player can go through it, but the top-down player can’t.
[edit] try using channels and a button that only the platformer can press

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Thanks! I see where you’re going with the barrier scope settings. So, to make sure I got this right, I need to set up Team Switchers, so the Top-Down player is on Team A, and the Platformer is on Team B
Then, I place the Barrier Device directly over the wall/platform
In the barrier settings, I set scope to team, and pick team a, the top down player.
If I use Team Scope and set the barrier to active: Yes, on game start, it should only block TeamA
If the Top-Down player is blocked, but the platformer can pass through, will the barrier still act as a solid surface for the platformer to land on? Or will it make them pass through the platform entirely and fall, also if I want to use a button to do this, do I wire the button directly to the barrier to deactivate it, and set the button’s scope to team B?

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I’ll make a screenshot so I can show you, ok?

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But I have PE next so it’ll be a while

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All right :+1: (20 character limit)

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So in order for me to figure it out, I would need to know how to alternate players between top-down and platformer.

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I don’t think you can. All the players will be either top down or platformer. @SuffyPro97 please specify what you mean. Also, wall terrain and platforms are the same thing.

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You can’t alternate players between the two. A map can only be either top down or platformer. There’s no easy way to simulate one in the other either. I don’t think you could do this properly. @SuffyPro97 stop using AI it’s not allowed on the forums.

Im using Team settings and inventory devices to make each player on different teams (Team 1 = Top-Down, Team 2= Platformer), so they are not same
You are right that in normal play, walls and platformers are the same, but the barrier device is a special exception. Im trying to place the barrier directly over the platform, set inore team to team 2( The platformer) I set visible to ignored players to no, I have to set the barrier to enabled at game start as yes, but because its ignoring Team 2, it allows them to pass through it, to make the barrier a solid surface, for the platformer when needed, I have to make sure the actyal platform is still there, and the barrier is only used to block the top-down player, while the platformer ignores it. I set the button to team 2 only, so only the platformer can change the wall off for the top-down player.

Huh. It sounds like you have it figured out… is there anything else you need help with? If not, please mark a solution so this topic can close.

@Hdangerzones Who do I mark?

The person who was most helpful. In this instance, I’d say Plankfoot (post #4 in this topic)

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