Help making a repeater work for individual players (solution post 14)

  1. Try using a trigger loop for memory efficiency.
  2. Use a trigger with player scope, and make it active on game start. Make it invisible, and player collision off.
  3. Wire the repeater/trigger loop to the trigger. [repeater runs/triggers → trigger]
  4. Make it so when the trigger triggers, the counter runs [make the counter player scoped].
    Triggered → Increment Counter.
  5. Make a zone for the shop. When player enters, broadcast on “deactivateTrigger” and when leaving, “activateTrigger” and like the names suggest, make the trigger activate on “activateTrigger” and deactivate on “deactivateTrigger”.

Np! Make the category Help by the way @lukets98 :wink:

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