Help for my Forsaken Like game

I need some help for my Forsaken Like game, I already have the hunters planned out but I needs some help figuring out how to code it, ideas for the survivors, ideas for the map.

And this are the hunters i have planned

  1. Mr G Ability one Aggression, when activated it causes their stamina bar to stay at the percent when activated but slows them when it ends. Ability 2 Eyes in the sky, within a radius of Mr G their location is revealed to him.

  2. Glitch Keeper Ability one Scouting Protocol, causes two bots to spawn and patrol the map for a amount of time if a survivor get close enough their location is revealed. Ability 2 Technical Transfer, Computer will be spawned on the map and when activated Glitch Keeper will be able to teleport to one.

  3. Ability 3 Cycle, When Pressed it will change the Computer Glitch Keeper will Teleport to.

  4. The Departed
    Ability One Phantasm Pressure Within a range of The Departed survivors will begin to get the paranoid effect and when a survivor is full paranoid they can’t do any healing or fixing action and also their sight is limited.
    Ability 2 Spectral Snare the Departed will get 5 Snare, when activated by a survivor they gain 35% paranoid and any survivor at 50% or over will be able to see the snares but any below 50% won’t.
    Special Action Calming down when with a survivor you will be able get rid of most the paranoia.

5 Likes

In the stamina system, add a check for a property to equal true. When it does equal two, then it runs. It doesn’t run when it equals false, so the ability button changes the value! Add a wire repeater delay for when it deactivates, which sets it back to true.

Relay to all players except the triggering player. This code runs for each player individually:

  • The coodinates of the triggering player and targer player are tracked, and you solve the distance formula to find the distance.

  • Run if distance <= 20 or something, then it goes to a waypoint device.

  • The waypoint deice is set to player scope (if that’s a setting), and it activates a waypoint on the player. Then, if you want it to be temporary instead of permanent, add a wire repeater delay to turn it off.

Please ask me if you have any questions. I’m happy to answer them! :grin:

4 Likes

Hey @SlimExtraterrestrial

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I can substitute for slim right now, what do you need

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One question about the stamina-- is the stamina for sprinting or do you need energy to move, and it pauses?

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It is used for Sprinting

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Okay, I can work on it after school. (Also too busy watching robotics competition in engineering :D)

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Okay Thanks you for answer my comment

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Is there anything else you need other than the Stamina system?

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I mean i don’t have any specific survivors role but i can figure that out later, but what i really need was just a stamina system that would only drain when run and would regen stamina.

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I’m sorry if i am asking for too much it is just i not that great with make systems.

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No your fine its legit my unpaid job to answer people

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Well thank you for doing this then.

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Hey, do you need help with chance… cuz i know how to make him

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I mean i was trying to not one to one forsaken but sure since i have no survivor roles.

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Ok let me make a mini guide

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Thanks this game is a work in progress.

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Step 1: Get an overlay and go to the Block options

Step 2: Now press When Receive On Channel (Then make a new one named Chance)


Step 3: Get these Blocks

Step 4: Make a new block variable and name it Chance
image
Step 5: Set up the blocks like this
image
Step 6: Press the Setting button and add 3 more else if
image
Step 7: Copy what you did for the first on onto the other 3 but with 3 new channel numbers (Just copy me)


Make that 10 a 4 sorry lol

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Tell once you do these steps

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I think i finish it.

1 Like