Help for depth meter

I have a dropper game and I want to make it that the person who’s the deepest wins but i need it to be like the deepest the player has EVER been NOT THE CURRENT height thanks I will appreciate help.

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Hmmm. So use a bunch of checkpoints every _ meters. When they are reached, send a signal on a channel that shows the checkpoints depth as the lowest depth on a game overlay. Just make sure the checkpoint doesn’t spawn the player there. Also, make the changes to the overlay global. Tell me if that doesn’t work. If it does, make sure to mark solution.

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No there’s not supposed to be checkpoints its a dropper game

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Use a player scoped property called max height and use block code to update the player’s height only when that height is below the max height.

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Yes but what’s the block code

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Read the entirety of my post, and you will be able to understand.

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Have a coordinate device update a property called Current Height with a scope set to player, and then have it so when the players Y changes it triggers a trigger with this block code.


And then you have the Lowest Height property set to the score in map options, and I think that this will work. Let me know if you have any questions.

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Yeah i think that will work its like what i do to make the high score in scratch i will tell you if it works

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