Help concerning a game overlay

In my game, I have two things on one game overlay. I have

  • a stamina bar
  • & a timer stating when the round ends

However, I’m a little stuck on how to get an updating timer system and a stamina bar on one overlay, as they both update when receiving on different channels. Any help is appreciated :slight_smile:.
Thanks! (If I’m unclear, feel free to ask for clarification)

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Using blocks, right?
:thinking:

Yes.

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use a trigger that receives on both channels when changed, and have the trigger broadcast on a different channel that is what your block receives on

Maybe use 2 different overlays? If this doesn’t work, just make two different things that change the overlay to the specified thing that you want it to be. make it like

when receiving on channel: turn overlay text to whatever
when receiving on another channel: do this

Hope this helps :slight_smile:

Farewell speech

NOTE: this will probably be my last post in a while, as the forums are now blocked for me using parental controls. If you are wondering how I’m posting this, I’m using a library computer.

2 Likes

Hmm, if the stamina and timer are properties, why don’t you make them both trigger the same channel when they change?

If not, you can make it like

Property:
Stamina Changes → Transmit on “Stamina Change”

Trigger:
When Receives on “Stamina Change” → transmit on “Overlay Change”

Property:
Timer Changes → Transmit on “Timer Change”

Trigger:
When Receives on “Timer Change” → transmit on “Overlay change”

This way the overlay can house the timer and stamina and change when either changes but still activate seperate things.

Edit - I forgor that devices can trigger multiple channels :skull:, so uh… yea throw everything I said in the trash and just make it transmit on two channels…

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thats what i said, other than the fact that you can actually make a trigger receive on multiple channels

btw @JustAToaster Congrats on TL3!

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Uhh…make it less confuzzling for meh brain.

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