In my game, I have two things on one game overlay. I have
a stamina bar
& a timer stating when the round ends
However, I’m a little stuck on how to get an updating timer system and a stamina bar on one overlay, as they both update when receiving on different channels. Any help is appreciated .
Thanks! (If I’m unclear, feel free to ask for clarification)
Maybe use 2 different overlays? If this doesn’t work, just make two different things that change the overlay to the specified thing that you want it to be. make it like
when receiving on channel: turn overlay text to whatever
when receiving on another channel: do this
Hope this helps
Farewell speech
NOTE: this will probably be my last post in a while, as the forums are now blocked for me using parental controls. If you are wondering how I’m posting this, I’m using a library computer.
Hmm, if the stamina and timer are properties, why don’t you make them both trigger the same channel when they change?
If not, you can make it like
Property:
Stamina Changes → Transmit on “Stamina Change”
Trigger:
When Receives on “Stamina Change” → transmit on “Overlay Change”
Property:
Timer Changes → Transmit on “Timer Change”
Trigger:
When Receives on “Timer Change” → transmit on “Overlay change”
This way the overlay can house the timer and stamina and change when either changes but still activate seperate things.
Edit - I forgor that devices can trigger multiple channels , so uh… yea throw everything I said in the trash and just make it transmit on two channels…