Health regeneration system like Brawl Stars

Its active upon game start, after a player fires a gadget, it takes some seconds to start regenerating health again.

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This warning was needed for so many people :sob:

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Bumped this topic to the top!

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Best game BUMP!

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They hate them because there are several, more efficient ways of replicating them. Like trigger loops, or wire repeater loops. On second thought, there are only two other ways of replicating repeaters.

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I compacted it to be two triggers a health granter and a lifecycle

this is how I did it,

you set the lifecycle to transmit on 100 when game starts,
and the first trigger is set to trigger on 100 and send on 101 with 1 second delay,
the second trigger is the same but the 101 is set to 100,
and the health granter grants health on channel 101, with the heath granted per second being the number that the health granter grants

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though I’m not sure if it works with multiple players

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:star: BUMP! :star:

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Bump the bump that bumped the bump.

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Bump the bump that bumped the bump that also bumped another bump.

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Bumpy bumps bumping other bumps just to bump another bump

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Bump the bump that bumped the bump which that bump bumped another bump and this bump bumped the guide.

"

:infinity: bump chain.

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Bump the bump that bumped a bumped that also bumped another bump but then bumped the bump and then bumped one more bump.

[1]


  1. what has this become? ↩︎

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BUMP

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BEEMP

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One last bump!

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Bump, my second guide I’ve made!!

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