Health granted to the host, other players are unaffected (possibly a bug or skill issue?)

When I try to make a heal system (you get +1 health point every 2 seconds), it works just fine for the host but other players don’t get affected by it.

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Did it use a game start lifecycle?

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Yes I did

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Lifecycles’ scope is for the host, since the host is the one who presses the button. So use a relay after the lifecycle to make it go for everyone.

Ok. Just edit the c0de out.

Thanks, It works now. I thought that the game start works for everyone, not just the host. Mistakes are lessons (random quote lol).

Just random fact I want to make a kind of the healing system like in Half Life 2, where you get to machine that heals and shields, instead here it uses zones instead of holding the button for healing.

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