So, in my map if you get knocked out, everyone else, (unless you are already knocked out) gets a ticket. You are scored by how many tickets you have. (note; you aren’t a spectator if you get knocked out) How can I use an inventory item manager to make sure that if you are already knocked out, you can’t gain or lose any tickets from that point on?
Sorry for how confusing I made this post. In simpler words, how can I make it so that at a specific time, specific players can’t gain or lose tickets.
Make it so that in between whatever adds/subtracts tickets, add a trigger. On the times tickets don’t get lost or gained, deactivate the trigger, and reactivated it when they are ready to be gained and lost again.
Hope that makes sense and helps!
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