I need help creating Hard Point Mechanics for my new map. If you don’t know what that is, please look it up. Its kinda hard for me to explain.
Is it physically impossible to describe?(So sorry, but my school blocks those kind of searches)
a hard point is a location in a map that you have to hold
Like a king of the hill or capture the flag? Or is it referring to a game?
Essentially it’s a King of the hill but the location switches every so often. If you’ve played COD you should be more familiar with it.
I would start by making a KOTH system perhaps through a guide like this one:
Afterwards I’d implement a timer system that can activate and deactivate the zones every once in a while.
Oh okay, thanks for clarifying!
Sorry I was away. Had to go to bed. So, what do we got so far?
That’s a really good start. But a hard point game usually has two equally-sized teams, not one versus many. Still, great job finding that! I would say that it’s an amazing guide, but…RIP PICS
I will admit though, this guide is probably one of the easiest to use without pictures. I love how they have the wire configurations inside the text, like
When player enters zone → start repeater