Grid puzzle/number link

making this so peeps can help fix the bugs as I go along making this
I’m starting on it now

but basically what I’m making is you know those connect the dot puzzles?
or number link puzzles? if you still don’t know here’s an image
download (3)
so it’s like this but with no colors at least to make it easier on myself
I’m gonna be using x,y coordinates on a 6 by 6 grid
and using list properties and stuff
it would be nice if I could ping some other gk techies rn but I don’t think notifications work (still) as of the moment

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FORSAKEN-
anyways.

so you’d probably need to say whether a square is “Activated” or “Deactivated” since it’s only 1 color.

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yeah sounds good originally I was planning to use like a list prop to keep track of which squares the player has been in
but hold on I’m still trying to figure out how to make a proper grid in a pop-up lol
I remember bh had a guide that could help with but alas images have been deleted so I doubt it would be useful anymore

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ahhhhhhhh
I’ma dum dum
I just remembered I asked bh a while back if you could paragraph stuff in a game overlay he said that wasn’t the guide’s purpose ._. time to find out how to put stuff in a grid again

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Here’s what you need to do.

image

Create a grid like shown, and each circle represents a coordinate. The rectangles represent in-between two cells, so combine them in the channel names. Here is what the combined coords would look like.

image

The bigger question is how do you want the cells selected? There are many oars in the same boat.

you want to do this in a popup?

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I mean it would be preferable yes but I’m open to other options as long as it works

I don’t know that saying but
since I cant use the keybind system if it’s a pop-up
(but then again it’s only 3 keys that I can use and I would need 4)
there’s 2 options I can do here one being the buggy one that hasn’t been fixed

  1. I can use pop-up actions and put in there (very slow very annoying)
  2. camera view, keybinded game overlays (1 keybind to switch directions and a 2nd one to move) and the camera view showing over a display of which we could use that little barrier art you got there but keybinds with camera views very buggy gets you stuck most of the time even in editing mode and I could make a little system where if you move while the camera views active it deactivates it