Granting Randomized Gadgets || READ WHOLE TOPIC

Ok, ok, ok. So basically I am making a game where you get one gadget and it is from a randomized loot pool, and I want to make it so that you can change the loot pools it is coming from. Like say you wanted your loot pool to be all common gadgets, but it can be any and all gadgets. Or, you also have the option to get only select gadgets, but they are a better rarity. I want to make this, but I need it to only apply to one player, like each player could choose their loot pool, and they wouldn’t get mixed up. I’m 67% [1] percent sure this is possible.


  1. six, seven :sunglasses: ↩︎

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Yes, you could make the scope of the content as player to make it different for each player.

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Now for the rarity, just have item granters of all the gadgets that are common rarity and create a block code that will pick a random integer. I believe it would be 1-5 since there are five rarities.

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Here’s a picture of a randomizer I made to randomize gadgets and their rarities:
image
As you can see I used properties, but using the variable block piece is pretty good as well.

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Ok, ok, ok, can you like give me step by step on how to make one, because all of the old images are gone, and they really help. I get what you are saying with the scope though. I don’t know why I never though of that.

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just use player scope.

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Thanks buddy, but WSG beat u to it.

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I had to place down these item granters:
image
The five of each gadget is for the rarities.

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Oooooooook, but y???

I had the channels as random numbers like this one item granter:
image
Also, I don’t mind sharing my name. It’s not the worst thing to share. You should have two properties that are named like the ones in the block code.

Summary

Oof, I have to go. Sorry! Good luck on the system :slightly_smiling_face:.

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OOOOOOOh ok. So basically you want me to make a ton of item granters, add an integer for each one, corresponding to the loot pool. Also, Bye!

Screenshot 2025-02-27 185521
???

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